All activities held at
Wildwood Sports Park
2330 Wildwood Road
Wildwood, PA 15091
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FAQ
What are the Arrow Lacrosse, LLC Fall Box League Rules?
ALL PLAYERS IN THE Arrow Lacrosse LEAGUE ARE SUBJECT TO THE RULES AND REGULATIONS AS DEFINED BY NFHS AND Arrow Lacrosse RULES AS INTERPRETED BY THE OFFICIALS
*Arrow Lacrosse WILL NOT TOLERATE INTENTIONAL TAKE OUT BODY CHECKS, BOARDING OR SLASHING OF AN OPPONENT. INTENTIONAL TAKE OUT BODY CHECKS AND SLASHING PENALTIES MAY RESULT IN A DISQUALIFICATION PENALTY. THE GOAL OF THIS LEAGUE IS TO EXPAND FOOT AND STICK SKILLS NOT CHECKING SKILLS
The Game:
- 1. The game is played by two teams consisting of 7 players each (on the field). A team that starts a game with fewer than 7 players, including those in the penalty area, shall forfeit the game by a score of 1-0. Should a team not appear for a game, that result shall be registered as a forfeit loss.
- 2 through 8th grade will be required to use short sticks, no long poles.
Teams:
- Teams shall consist of 7-15 players per roster.
- All players must be fully registered. Fully registered player is required to have submitted the completed registration form listing his information, parent's signature and proof of payment.
- A team must have a minimum of 7 players to begin a game. Only registered players on the official team roster can participate in the game with the exception of the goalkeeper. A goalkeeper from another team may substitute for the goalkeeper. (The goalkeeper must be of the same age group as the two contesting teams. An older player is not acceptable.)
- All teams are required to have a coach on the bench at all times. Coaches are required to complete and submit a required information card to Arrow Lacrosse, LLC, and comply with all specifications. Coaches must also submit an identification card when requested by the game officials. Player coaches are not acceptable.
Team Play:
- 7 players are allowed on the playing surface including, 2 midfield men, 2 attackmen, 2 defensemen and one goalie.
- A registered coach must be on the bench during game play.
- All players are required to wear the proper protective equipment as by NFHS regulations including, a helmet, gloves, shoulder pads, arm pads, and a mouth guard. Goalies are required to wear a chest protector throat guard and proper athletic protector, (cup). Goalies may at their discretion wear approved leg protection.
- Substitution of players will be made on the fly or during any stoppage in play.
- All sticks must meet proper NFHS rules and regulations regarding the dimensions of the shaft, head and pocket.
Time Factors:
- Regulation time of a game will be fifty minutes, divided into two, twenty-five minute running halves.
- There may be up to a 5-minute interval at half time.
- Each team is entitled to 1, thirty-second time out per game.
- In the event of a tie at the end of regulation game play, there will be one, Braveheart to determine the winner.
Play of the Game:
- Play will be started at the beginning of each half only with a face-off.
- The opposing team will obtain possession of the ball after a goal is scored. The goalie will start that play.
- Out of bounds will occur only if the ball leaves the playing area, strikes either a player on the bench, the ceiling or gets caught up in the netting above the boards. The ball shall be awarded to the closest player of the opposing team who is ready to immediately resume play from the point where the ball was declared out of bounds.
Offside:
- A team is considered offside when it has fewer than two men in its defensive area. Rules regarding offside are to be enforced by the officials.
Goalkeeper - Privileges:
- No opposing player may make contact with the goalkeeper in any manner with his cross or body when the goalkeeper is within the crease.
Clearing the Defensive Zone:
- The defending team will have 10 seconds to clear the ball beyond the half field line. Failure to clear the ball will result in the loss of possession.
- Goalkeepers will have 4 seconds to clear the ball when standing in the goal crease.
Playing Rules and Regulations
Section One, Sportsmanship and Taunting:
- Taunting includes any actions or comments by coaches, athletes or spectators which are intended to bait, anger, embarrass, ridicule, or demean others, whether or not the deeds or words are vulgar or racist. Included is conduct that berates, needles, intimidates, or threatens based on race, gender, ethnic origin or background, and conduct that attacks religious beliefs, size economic status, family, special needs, or personal characteristics.
- Examples of taunting include but are not limited to: "trash talk", defined as verbal communications of a personal nature directed by a competitor to an opponent by ridiculing his/her skills, efforts, sexual orientation or lack of success, which is likely to provoke an altercation or physical response; and physical intimidation outside the spirit of the game, including "in the face" confrontation by one athlete to another, standing over/ straddling a tackled or fallen player.
- Officials are to consider taunting a flagrant unsportsmanlike offense that disqualifies the offending bench personnel or player from that game. In addition, the offender shall be subject to all existing Arrow Lacrosse, LLC disqualification and/or expulsion rules. Disqualified and expelled players will not be eligible for refunds.
- Arrow Lacrosse, LLC Officials and Management reserve the right to remove any player, coach, or spectator from the premises who violates the taunting rules.
Personal and Expulsion Fouls:
All rules and regulations as expressed by the NFHS rules book regarding personal and expulsion fouls will be enforced by the officials plus the following:
- Intentional Boarding/Sidelines: Any player who intentionally checks his opponent into the boards or out of bounds will be accessed a 2-minute non-releasable penalty, plus a 5 minute misconduct penalty.
- Intentional Slashing: Any player who intentionally slashes his opponent shall be accessed a 2 minute non-releasable penalty, plus a 5 minute misconduct penalty.
- Any player who receives two misconduct penalties in one game shall be suspended for the following game.
- Any player who receives a third misconduct penalty shall be suspended from the league. No refunds will be issued for players who are suspended for rules violations.
- Any player participating in a fight or other action deemed flagrant misconduct will be accessed a 5 minute non-releasable penalty, a two game misconduct and must comply with the Arrow Lacrosse, LLC Board of Officials for review prior to reinstatement to his team.
- Chewing Tobacco is not allowed on the premises or in the building. Any player caught chewing tobacco will be removed from the premises.
- Drugs and Alcohol are not allowed on the premises or in the building. Any player caught with drugs or alcohol will be reported to the proper authorities and permanently expelled from the Arrow Lacrosse League.
Weather Cancellations:
- Due to the limited availability of the facilities, we cannot provide make up games cancelled due to inclement weather. In the event of severe weather please check the Arrow Lacrosse web-site.
What are the rules for the game of Lacrosse? (Field)
Men's lacrosse is a contact game played by ten players: a goalie, three defensemen, three midfielders and three attackmen. The object of the game is to shoot the ball into the opponent's goal. The team scoring the most goals wins.
Each team must keep at least four players, including the goalie, in its defensive half of the field and three in its offensive half. Three players (midfielders) may roam the entire field.
Collegiate games are 60 minutes long, with 15-minute quarters. Generally, high school games are 48 minutes long, with 12-minute quarters. Likewise, youth games are 32 minutes long, with eight-minute quarters. Each team is given a two-minute break between the first and second quarters, and the third and fourth quarters. Halftime is ten minutes long.
Teams change sides between periods. Each team is permitted two timeouts each half. The team winning the coin toss chooses the end of the field it wants to defend first.
The players take their positions on the field: four in the defensive clearing area, one at the center, two in the wing areas and three in their attack goal area. Men's lacrosse begins with a face-off. The ball is placed between the sticks of two squatting players at the center of the field. The official blows the whistle to begin play. Each face-off player tries to control the ball. The players in the wing areas can run after the ball when the whistle sounds. The other players must wait until one player has gained possession of the ball, or the ball has crossed a goal area line, before they can release.
Center face-offs are also used at the start of each quarter and after a goal is scored. Field players must use their crosses to pass, catch and run with the ball. Only the goalkeeper may touch the ball with his hands. A player may gain possession of the ball by dislodging it from an opponent's crosse with a stick check. A stick check is the controlled poking and slapping of the stick and gloved hands of the player in possession of the ball.
Body checking is permitted if the opponent has the ball or is within five yards of a loose ball. All body contact must occur from the front or side, above the waist and below the shoulders, and with both hands on the stick. An opponent's crosse may also be stick checked if it is within five yards of a loose ball or ball in the air. Aggressive body checking is discouraged.
If the ball or a player in possession of the ball goes out of bounds, the other team is awarded possession. If the ball goes out of bounds after an unsuccessful shot, the player nearest to the ball when and where it goes out of bounds is awarded possession. Men's lacrosse begins with a face-off. The ball is placed between the sticks of two squatting players at the center of the field. The official blows the whistle to begin play. Each face-off player tries to control the ball. The players in the wing areas can run after the ball when the whistle sounds. The other players must wait until one player has gained possession of the ball, or the ball has crossed a goal area line, before they can release.
Center face-offs are also used at the start of each quarter and after a goal is scored. Field players must use their crosses to pass, catch and run with the ball. Only the goalkeeper may touch the ball with his hands. A player may gain possession of the ball by dislodging it from an opponent with a stick check. A stick check is the controlled poking and slapping of the stick and gloved hands of the player in possession of the ball.
Body checking is permitted if the opponent has the ball or is within five yards of a loose ball. All body contact must occur from the front or side, above the waist and below the shoulders, and with both hands on the stick. An opponent's crosse may also be stick checked if it is within five yards of a loose ball or ball in the air. Aggressive body checking is discouraged.
If the ball or a player in possession of the ball goes out of bounds, the other team is awarded possession. If the ball goes out of bounds after an unsuccessful shot, the player nearest to the ball when and where it goes out of bounds is awarded possession.
Illegal Crosse: Occurs when a player uses a crosse that does not conform to required specifications. A crosse may be found illegal if the pocket is too deep or if any other part of the crosse was altered to gain an advantage.
Illegal Body Checking: Occurs when any of the following actions takes place:
- a. body checking an opponent who is not in possession of the ball or within five yards of a loose ball.
- b. avoidable body check of an opponent after he has passed or shot the ball.
- c. body checking an opponent from the rear or at or below the waist.
- d. body checking an opponent above the shoulders. A body check must be below the shoulders and above the waist, and both hands of the player applying the body check must remain in contact with his crosse.
Illegal Gloves: Occurs when a player uses gloves that do not conform to required specifications. A glove will be found illegal if the fingers and palms are cut out of the gloves, or if the glove has been altered in a way that compromises its protective features.
Technical Fouls
Holding: Occurs when a player impedes the movement of an opponent or an opponent's crosse.
Interference: Occurs when a player interferes in any manner with the free movement of an opponent, except when that opponent has possession of the ball, the ball is in flight and within five yards of the player, or both players are within five yards of a loose ball.
Offsides: Occurs when a team does not have at least four players on its defensive side of the midfield line or at least three players on its offensive side of the midfield line.
Pushing: Occurs when a player thrusts or shoves a player from behind.
Screening: Occurs when an offensive player moves into and makes contact with a defensive player with the purpose of blocking him from the man he is defending.
Stalling: Occurs when a team intentionally holds the ball, without conducting normal offensive play, with the intent of running time off the clock.
Warding Off: Occurs when a player in possession of the ball uses his free hand or arm to hold, push or control the direction of an opponent's stick check.
Lacrosse Terms
Attack Goal Area: The area defined by a line drawn sideline to sideline 20 yards from the face of the goal. Once the offensive team crosses the midfield line, it has ten seconds to move the ball into its attack goal area.
Body Check: Contact with an opponent from the front - between the shoulders and waist - when the opponent has the ball or is within five yards of a loose ball.
Box: An area used to hold players who have been served with penalties, and through which substitutions ""on the fly"" are permitted directly from the sideline onto the field.
Check-up: A call given by the goalie to tell each defender to find his man and call out his number.
Clamp: A face-off maneuver executed by quickly pushing the back of the stick on top of the ball.
Clearing: Running or passing the ball from the defensive half of the field to the attack goal area.
Crease: A circle around the goal with a radius of nine feet into which only defensive players may enter.
Crosse (Stick): The equipment used to throw, catch and carry the ball.
Defensive Clearing Area: The area defined by a line drawn sideline to sideline 20 yards from the face of the goal. Once the defensive team gains possession of the ball in this area, it has ten seconds to move the ball across the midfield line.
Extra man Offense (EMO): A man advantage that results from a time-serving penalty.
Face-Off: A technique used to put the ball in play at the start of each quarter, or after a goal is scored. The players squat down and the ball is placed between their crosses.
Fast-Break: A transition scoring opportunity in which the offense has at least a one-man advantage.
Ground Ball: A loose ball on the playing field.
Handle (Shaft): An aluminum, wooden or composite pole connected to the head of the crosse.
Head: The plastic or wood part of the stick connected to the handle.
Man Down Defense (MDD): The situation that results from a time-serving penalty which causes the defense to play with at least a one man disadvantage.
Midfield Line: The line which bisects the field of play.
On-The-Fly Substitution: A substitution made during play.
Pick: An offensive maneuver in which a stationary player attempts to block the path of a defender guarding another offensive player.
Pocket: The strung part of the head of the stick which holds the ball.
Rake: A face-off move in which a player sweeps the ball to the side.
Riding: The act of trying to prevent a team from clearing the ball.
Release: The term used by an official to notify a penalized player in the box that he may re-enter the game.
Unsettled Situation: Any situation in which the defense is not positioned correctly, usually due to a loose ball or broken clear.
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